

He eventually settled on the idea of a game based on the arcade shoot 'em up genre, where players dodge enemies with the intent of killing them, but instead changing the objective to escape the enemy guards and their castle, not necessarily to kill and destroy them this made shooting guards simply a means to an end and not an end in itself. After playing the game, Warner thought about taking the design of Berzerk and replacing the robots with Nazis. That same day, Warner played the multi-directional shooter arcade game, Berzerk, in which the player navigates through a maze with laser-shooting robots. Ĭastle Wolfenstein was initially conceptualized by Warner after he saw the 1961 British-American war film The Guns of Navarone, which follows the efforts of an Allied commando unit as they attempt to destroy a seemingly impregnable German fortress. Warner is cited as a pioneer in the early eras of video gaming, especially in the stealth genre.
Return to castle wolfenstein wiki series#
The series presents an action-heavy take on the fight against Nazi Germany.Ĭastle Wolfenstein was developed by American programmer Silas Warner, along with Dale Gray and George Varndell, and published in 1981 by his company M.U.S.E. After ZeniMax Media acquired id Software, including the Wolfenstein franchise, Swedish developer MachineGames became the series' primary developer. Beginning with id Software's Wolfenstein 3D, they shifted to, and helped popularize, the first-person shooter genre. The first two games in the series, Castle Wolfenstein and Beyond Castle Wolfenstein, focused on stealth-based gameplay from a top-down perspective. Earlier titles are centered around Nazis attempting to harness supernatural and occult forces, while later games are set in an alternate history in which Axis powers won World War II. The majority of the games follow William "B.J." Blazkowicz, an American Army captain and his fight against the Axis powers. With the Axis on defense their backs are to the walls-but the Allies don't win unless they get that obelisk.Wolfenstein is a series of World War II video games originally developed by Muse Software. The Allies are breaking in to usurp the Axis' sacred obelisk. The Allies must defend them, and the Axis must grab them. Objective The Allied war documents are unsafely stored here, atop the large building and within this small, broken room. To win the match they need to just grab the documents and return to base. The Axis are after certain war documents under control by the Allies. Objective Run around and locate the six control points scattered throughout the ruin.

If one team controls all of them simultaneously they win. Set some explosives and defend them before the Axis can defuse the bomb.īoth teams have the same goal-control all of the points. Objective This is the north radar, the easier to get to. The Allies can have engineers plant explosives at either of the two radar towers, scoring big points and potentially winning the match. With the Allies on the offense the Axis have to keep on their toes on Base.


Objective This is the radar tower which the Allies must defend at all costs. On this map the Axis are on the attack-all three of the targets are to be destroyed, though destroying just the radar tower alone will give the Axis the win. Check out some tips for the objectives on each map-knowing what to do can score you huge points, rather than just killing people mindlessly. As if a robust single player campaign wasn't enough, Return to Castle Wolfenstein's multiplayer aspect adds an entirely new touch.
